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robbing strategies and mechanics

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Robbing is now in game for all players! Even my rackets account (which still has rackets) can log in and start robbing. Now that I've gotten to play with it some, here is what I have noticed:


1) The amount of Mafia you can use during a robbery attempt 
depends on which type of property you try to rob.

For example, look at the Dockyard picture above. The "50" number next to the mafia icon shows how many mafia members I can use during my robbery. What this means is that I will only be able to use my 50 best weapons, armors, and vehicles during a robbery attempt on a Dockyard, even if I have a bigger mafia and more weapons. You will be capped at the number indicated on each robbery.

The more expensive the property, the more Mafia Members you can use. For example, you can only use 2 mafia members to rob a flophouse but you can use 50 to rob a dockyard.



2) 
Equipment stats and stat points are somewhat additive. This picture was taken on my energy account, which has zero extra stat points in attack, yet I still had a much higher attack score than my opponent. It seems that the total offensive score is calculated by:

(Stat points in attack + score from equipment) * a random multiplier (anywhere from 1-3 it would seem).

Sometimes, I will rob a property with an attack score of 15,000, and then rob the same property and have an attack score of 5,000. The "random" element means that anyone at any point can win a robbery (and also lose one!), no matter how much attack, defense, or equipment you have.


There are a few practical results of this:

1) If you want to rob one of the smaller properties (ones where you can only use a few mafia members to help out), such as a flophouse, the fight comes entirely down to who has the most points in attack (or defense).

2) If you rob one of the larger properties, your equipment score vastly outweighs your stat point score.

3) "Special" loot pieces, especially job mastery rewards and Bangkok faction items, now weigh heavily into robbing.

4) Having a full set of good (but not great) loot is only important in robbing larger properties.

5) Attack boosts help out significantly in small robberies and mean nothing in large robberies.

6) Due to the random multiplier, even the weakest accounts will win some robberies, and even the strongest accounts will lose some robberies. While a lot of people don't like the randomly losing, I think the randomness is a good thing as it allows everyone to progress through robbing (i.e. there won't be so much whining from bad players), and since there is no penalty for losing, it doesn't matter too much if you lose once in awhile.

Here is how this comes into play:

1) My "fighting" account will win every small robbery attempt that it makes. Since I have been slacking on finishing content with it, it loses most larger robbery attempts! Missing out on Bangkok faction pieces and job mastery rewards will significantly impair your robbing ability, even if you have 1000 or more points in attack.

2) My energy account will lose every small robbery attempt it makes, but wins most of its larger robberies (where you can use 100+ members), since I have every special item, tons of faction loot, and all the job mastery rewards.


In short, your ability to win fights does not predict your ability to win robbing events. If you want to win all your robbery attempts, you need 1) all the job mastery rewards 2) about 25 of the Yakuza Assassin Bangkok faction items 3) a lot of stat points in attack.


There are no shortcuts here and it is fairly balanced. They did a good job in my opinion in that regard. I will post again later today with more info on the rewards and other robbing information.

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Robbing Collections & Other Info

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Robbing is now in game for a small subset (probably about 10%) of the gaming population. Here is how it works:

When going to the robbing screen, you are presented with 6-9 possible properties to rob. Usually a few properties are listed as "easy" while a few always seem to be listed as "hard". Despite this, if you have a strong fighting account, you will almost always win your "hard" matches. If you have a really weak account, you can still lose "easy" matches. It doesn't seem to be a reliable gauge of your opponents weaknesses. If you're strong, you'll win. If you're not, you probably won't.

Also note that your board changes while you are away. As predicted, you will need a good bit of stamina to really take advantage of this new feature (200 stamina seems about right). Good thing the chop shop has a +5 stamina car, so even if you are firmly entrenched in a high level, fighting based account, you can still easily pick up tons of stamina.

If you successfully rob each property on your property "board", you will get a bonus XP reward. I've seen as high as 500 XP. This makes robbing a great way to get experience points, assuming your account is strong enough to rob other players.

Additionally, as you rob, you have a chance to get bonus loot pieces (random loot pieces, sometimes high end, just like with fighting) and also a chance to get robbing collection pieces. Here's what they do:
Tools of the Trade Collection

Pieces in set: Lock Picks, Diamond Drill, Flashlight, Walkie Talkie, Safecracker's Stethoscope, Black Ski Masks, Grappling Hooks

Reward for vaulting: +20% cash and items from robbing
Stolen Diamond Collection

Pieces in set: Hope Diamond, Koh-I-Noor Diamond, Great Star of Africa Diamond, The Orloff Diamond, The Sancy Diamond, The Idol's Eye Diamond, The Regent Diamond

Reward for vaulting: Improve odds of successfull robberies by 10%

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The collections are pretty solid, especially if you rob a lot. Note that with the Stolen Diamond collection, even a weak energy account can successfully rob even the toughest opponent. Bringing back the RNG!

At any rate, it's nice to having robbing back. I'm not sure when it will be available for everyone, most of my accounts do not yet have it (even the ones with properties).

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More Robbing Details and Information

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So, earlier today a new post was mentioned containing more information on the upcoming re-implementation of robbing. Here is how it is going to work:

When you click on the "robbing" tab, you will be given access to a "grid" of a few properties, from which you can decide who you want to rob.



Couple of things:

1. For robbing properties, you get experience for a separate leveling bar. Level 10, the top level, earns you the title of Grand Master Thief (hopefully you can use that as your profile name) and an unknown reward item.

2. You can earn robbing collection pieces from robbing.

3. Note that the difficulty level of each property is already calculated for you. So when you decide to rob an easy target, you'll probably win 100% of the time, and if you decide to rob a "Hard" target, you'll probably lose 100% of the time. Turns out you won't need to use your brain with the new feature.

4. Also, note that the stamina cost appears to vary from property to property. In the picture above, robbing a casino appears to cost 20 stamina. This may depend on the level of the property, we will have to find out. It's a nice change either way, as spending a few hundred stamina can be a pain. Hopefully the reward for spending that extra stamina matches the cost.

5. Getting new targets appears to cost stamina (note top left of the picture). So if you can't find anyone to beat on the robbing list, it looks like you'll have to spend some stamina to get a new list.

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While it's too early to make too many assumptions, I can safely assume that robbing will be stamina intensive (20 stamina for robbing the casino in the pic above, and 6 stamina just to get targets). As a result, I'd recommend stocking up on stamina over the next few days if you plan on doing a lot of robbing. The
Rebel 2 chop shop car gives +5 stamina for building - considering making one of those each day until robbing comes out.

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New Mystery Bag Items

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The mystery bags got a makeover - same concept, just new items.



In addition to some new items, players can now get 100 Free XP from mystery bags.



Here is what I have found so far:

100 Experience Points
Wishlist Items
Many different kinds of boosts
+5 Free Skill Points
+1 Reward Point
Chop Shop Items
Cricket Cage
Uilleann Pipes (St. Patrick's Day Collection Item)
Shamrock
Luck of the Irish
Green Limo

..and I'm sure there are a lot more items (feel free to post what you find in the comments).



The unfortunate thing that is a lot of these items are either 1) free gifts 2) easily gotten (chop shop items, boosts, etc).

There are still a few useful items (+100 XP, +5 skill points, +1 reward point), however, it seems that once again the "good" rewards are limited. Nearly everyone's first mystery bag seems to yield 100 XP, and the +skill points and +reward points are fairly rare. However, they're certainly better than nothing! The +5 skill point reward can go very far along with the extra stamina and energy each day from the chop shop!

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